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ABOUT SPELLBLADE

Spellblade is a project developed at The Guildhall at SMU by a team of 4 students.

 

Spellblade is a 2D top down Run-n-Gun game where player needs to protect his base from waves of enemies using his magical sword.

 

Development Time: 4 Months
Team Size: 4 Developers

Weekly man-hours: 56 hours
Engine: Unity 4

TRAILER

MY RESPONSIBILITIES

Project Lead:
 

- Helped the team to work efficientely using Scrum 

- Scrum master during daily meetings

- Created Sprint Retrospective reports

- Created and managed the Product/Sprint Backlog

- Edited the game trailer

- Edited the crowdfunding video

- Updated and managed the Asset Data Base

 

Level Designer:

 

- Designed and created game levels 

- Designed the in game HUD

- Created characters and enemies state machines

- Created particles systems and visual effects

- Scripting in C#

- Created 2D sprites

MINI POSTMORTEM

What Went Right:
 

- Testing one feature at a time

- Reaching beta with almost no bugs to solve

- Collaborative work environment

 

What Went Wrong:
 

- Adding new mechanics to cover flaws

- Non-unified team vision

- Don`t worry, we can do it all!

 

What We Learned
 

- The importance of milestones

- Schedule enough time to plan for each milestone

- Use the right playtester for what you want to test

 

GALLERY

SpellbladeTrailer
Spellblade_screenshoot05.png
Spellblade_screenshot07.png
Spellblade_screenshot04.png
Spellblade_screenshot03.png
Spellblade_screenshot02.png
Spellblade_screenshot01.png
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