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ABOUT SPELLBLADE

Spellblade is a project developed at The Guildhall at SMU by a team of 4 students.

 

Spellblade is a 2D top down Run-n-Gun game where player needs to protect his base from waves of enemies using his magical sword.

 

Development Time: 4 Months
Team Size: 4 Developers

Weekly man-hours: 56 hours
Engine: Unity 4

TRAILER

MY RESPONSIBILITIES

Project Lead:
 

- Helped the team to work efficientely using Scrum 

- Scrum master during daily meetings

- Created Sprint Retrospective reports

- Created and managed the Product/Sprint Backlog

- Edited the game trailer

- Edited the crowdfunding video

- Updated and managed the Asset Data Base

 

Level Designer:

 

- Designed and created game levels 

- Designed the in game HUD

- Created characters and enemies state machines

- Created particles systems and visual effects

- Scripting in C#

- Created 2D sprites

MINI POSTMORTEM

What Went Right:
 

Testing one feature at a time

Reaching beta with almost no bugs to solve

Collaborative work environment

 

What Went Wrong:
 

Adding new mechanics to cover flaws

Non-unified team vision

Don`t worry, we can do it all!

 

What We Learned
 

The importance of milestones

Schedule enough time to plan for each milestone

Use the right playtester for what you want to test

 

GALLERY

SpellbladeTrailer
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Spellblade_screenshot02.png
Spellblade_screenshot01.png
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