Marcelo Spiezzi Raimbault
Game Developer
ABOUT ACERTANDO NA ESCOLHA
Acertando na Escolha was developed as our [GILP Studio] submission to the 2nd Brazilian Entrepreneurs Game Development Contest, held by SEBRAE.
The game is a Tower Defense like game built on top of Lean Startup concepts. Unlike the traditional tower defense games where the player is told which kind of tower is effective against certain kind of minions, the player will have to find out this information using customer research.
Projected Development Time: 1 Month
Team Size: 3 Developers
Weekly man-hours: 100
Engine: Unity 4
MY RESPONSIBILITIES
Project Lead:
- Created a functional development schedule
- Created and organized the project tasks
- Ensured deliverables met the contest requirements
- Helped the team to find solutions for their tasks
Level Designer / Artist :
- Desinged, created and balanced game levels
- Created partciles and visual effects
- General scripting in C#
- Designed and created the User Interface
- Created and textured 3D models
- Animated 3D Characters