Marcelo Spiezzi Raimbault
Game Developer
ABOUT AREIA
Areia: Pathway to Dawn is a project developed at GILP Studio sponsored by Ancine, a brazilian government agency in charge of movies and video games.
Areia: Pathway to Dawn is a single player, third person, 3D platformer with a relaxing and visually striking atmosphere.
Projected Development Time: 20 Months
Team Size: 8 Developers
Engine: Unreal 4
TRAILER
MY RESPONSIBILITIES
Game Designer:
- Created game prototype
- Created game GDD for funding process
- Maintained GDD as projected evolved
- Maintained project vision during development
- Designed and prototyped secondary game mechanics
- Defined game flow
Lead Level Designer:
- Definied levels' pacing to match game design intention
- Designed game levels
- Worked with another level designer to gurantee cohesion
- Blueprint scripting
Producer:
- Managed project schedule
- Ensured sprints had clear goals and dev clear tasks
- Coordinated outsourced developers (music, character modeling and animation)
Technical Art::
- Developed shaders, particles and post process
- Implemented game light
- Produced game cinematics (cutscenes)
- Recorded and Produced game trailer