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ABOUT LUCKY LUNA

 

Lucky Luna is a single player, 2D, mobile, platformer with stylized pixel art and swipe controls released at Netflix games.

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In this project I've only worked at the last part of its development cycle in order to create new content and help to polish the experience.

 

Contract duration: 11 Months
Engine: Unity

logoLuckyLuna.png

TRAILER

MY RESPONSIBILITIES

Level Designer (endless mode)
 

- Defined the organization and pacing of the furnace (lava) biome
- Created most of the level chunks of the
 furnace biome

- Created half of the level chunks of the sky biome

- Created bonus chunks for the insect and water biome

- Revised and created new level chunks for the spikes (first) biome
- Created decorative pieces for the spikes and water biome

- Contributed with design inputs on how to improve the procedural level generator

Lucky luna 4.png
Lucky Luna Level 2.png
Level Designer (story mode)
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- Reviewed and improved camera volumes for all levels

- Created new "pre-end" level areas for all levels. Of those, three included meaningful changes: water, furance and sky.

- Optimized all levels TMX files to reduce game size.

Helped with design input on several general game revisions

- Minor C# scrippting for specific level needs.

GALLERY

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