Marcelo S. Raimbault
Game Developer
ABOUT LUCKY LUNA
Lucky Luna is a single player, 2D, mobile, platformer with stylized pixel art and swipe controls released at Netflix games.
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In this project I've only worked at the last part of its development cycle in order to create new content and help to polish the experience.
Contract duration: 11 Months
Engine: Unity
TRAILER
MY RESPONSIBILITIES
Level Designer (endless mode)
- Defined the organization and pacing of the furnace (lava) biome
- Created most of the level chunks of the furnace biome
- Created half of the level chunks of the sky biome
- Created bonus chunks for the insect and water biome
- Revised and created new level chunks for the spikes (first) biome
- Created decorative pieces for the spikes and water biome
- Contributed with design inputs on how to improve the procedural level generator
Level Designer (story mode)
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- Reviewed and improved camera volumes for all levels
- Created new "pre-end" level areas for all levels. Of those, three included meaningful changes: water, furance and sky.
- Optimized all levels TMX files to reduce game size.
- Helped with design input on several general game revisions
- Minor C# scrippting for specific level needs.