Marcelo Spiezzi Raimbault
Game Developer
RESEARCH
Here you can find papers and thesis I worked on!
Session Based Behavioral Clustering in the Open World Sandbox Game TUG
This paper studies player behaviour in the game TUG using the K-means clustering methodology. Done as the final deliver for my master thesis and publisher as a poster at the Foundations of Digital Games 2017.
Game as a Service and Long-Term Revenue:
Understanding the Game as a Service Market and its Characteristics
This paper provides an overview of the Game as a Service market, discussing it benefits, strategies, metrics, and successful cases.
Harmful Effects of Crunch in Video Game Development
In this paper, I discuss how overtime work is harmful for the video game industry as it compromises developers’ health, developers’ productivity, and the games’ quality.
History and Evolution of Software Development:
How Software Development Principles Remained Intact
In this paper, I discuss how important is to understand the principles behind software development and how they remained critical through the years.