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RESEARCH

Here you can find papers and thesis I worked on!

 

Session Based Behavioral Clustering in the Open World Sandbox Game TUG

 

This paper studies player behaviour in the game TUG using the K-means clustering methodology. Done as the final deliver for my master thesis and publisher as a poster at the Foundations of Digital Games 2017.

 

Game as a Service and Long-Term Revenue:

Understanding the Game as a Service Market and its Characteristics

 

This paper provides an overview of the Game as a Service market, discussing it benefits, strategies, metrics, and successful cases.

 

Harmful Effects of Crunch in Video Game Development

 

In this paper, I discuss how overtime work is harmful for the video game industry as it compromises developers’ health, developers’ productivity, and the games’ quality. 

 

History and Evolution of Software Development:

How Software Development Principles Remained Intact 

 

In this paper, I discuss how important is to understand the principles behind software development and how they remained critical through the years.

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