Marcelo Spiezzi Raimbault
Game Developer
ABOUT LUCKY LUNA
Lucky Luna is a single player, 2D, mobile, platformer with stylized pixel art and swipe controls released at Netflix games.
In this project I've only worked at the last part of its development cycle in order to create new content and help to polish the experience.
Contract duration: 11 Months
Engine: Unity
TRAILER
MY RESPONSIBILITIES
Level Designer (endless mode)
- Defined the organization and pacing of the furnace (lava) biome
- Created most of the level chunks of the furnace biome
- Created half of the level chunks of the sky biome
- Created bonus chunks for the insect and water biome
- Revised and created new level chunks for the spikes (first) biome
- Created decorative pieces for the spikes and water biome
- Contributed with design inputs on how to improve the procedural level generator
Level Designer (story mode)
- Reviewed and improved camera volumes for all levels
- Created new "pre-end" level areas for all levels. Of those, three included meaningful changes: water, furance and sky.
- Optimized all levels TMX files to reduce game size.
- Helped with design input on several general game revisions
- Minor C# scrippting for specific level needs.